//ThE FLiP SIDe of TFC CFG
//These cvars controll a number of in-game features //Set them to one (1) to enable them, or zero (0) to disable them
//+special2 commands fs_feature_classspecs 1
//Controlls most spoken commands fs_feature_exclusive 1
//Noclip, godmode, and teleport fs_feature_adminfun 1
//Lightshow commands fs_feature_lightshow 1
//Entity moving and editing commands fs_feature_entmove 1
//The !help system fs_feature_texthelp 1
//Controls admin's abilities to run client sounds, as well as the fs_sounds.txt responses fs_feature_sounds 1
//Enables gren3 and allows the e_killer to kill clients fs_feature_adminweap 1
//Csay stuff fs_feature_csay 1
//Gagging and namelocking fs_feature_retribution 1
//Enables class specific weapons fs_feature_classweap 1
//Enables the entity gun and e_killer fs_feature_entgun 1
//Enables the credit system (credits will be stored anyway, but nothing can be purchased) fs_feature_points 1
//The following CVARS controll the number of points something costs to purchase
//Buy grenades fs_points_grenades 15
//Buy ammo fs_points_ammo 10
//Buy health fs_points_health 15
//buy a trail fs_points_trail 10
//How much damage the HW explosion does fs_hwnuke_dmg 777
//How man anti-grens can one sniper have? fs_antigren_amt 1
//How much armor does it cost to make an anti-gren? //fs_antigren_armor 50 fs_antigren_armor 15
//How much damage does a remote do? fs_remote_dmg 125
//How many remotes does the soldier get? //Keep in mind that one minute after a rocket is used it will be replaced //Unless they've fired another rocket and restarted the minutes //Once the clock reaches 0 again, the soldier has this many remotes //fs_remote_count 3 fs_remote_count 50
//How many flares can a soldier have? //fs_flare_count 3 fs_flare_count 50
//How much does it cost to build one? fs_flare_armor 25
//Shows "ThE FLiP SiDe" or "NeoTF (FS)" as gamename if enabled fs_game_display 1
//These change the model used for packs. fs_pack_model "models/w_weaponbox.mdl" fs_pack_submodel 0 fs_pack_seq 0 fs_pack_skin 0
//The model the player using the entgun sees fs_entgun_view "models/v_egon.mdl"
//The model other players see fs_entgun_player "models/p_egon.mdl"
//The runtime sound of the entgun fs_entgun_run "weapons/egon_run3.wav"
//The stopping sound of the entgun fs_entgun_winddown "weapons/egon_off1.wav"
//The name used by some reply functions in FS fs_hostname "FS"
//Its loaded echo "[FS] FS.CFG Loaded"
Date de création : 10/12/2005 @ 14:41
Dernière modification : 09/05/2006 @ 13:58
Catégorie : 3- Cvars des addons
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