//---------------------------- Notes ------------------------------------ // // NeoTF CVARs - *note* ALL CVARS ARE SERVER-SIDE ONLY!
// All CVARs with their defaults are listed.
// To make sure these settings are loaded, you have two options: // // 1. Put "exec addons/NeoTF/ntf_cvars.cfg" in your server.cfg // (or listenserver.cfg for listen servers.) // This will load the file on every map change. // // 2. Put "exec addons/NeoTF/ntf_cvars.cfg" in your autoexec.cfg // This will load the file on server startup only. // // If you don't do #1 or #2, this file will not be loaded! //
// If you want to change any of these settings on a running server, there are // several ways: // // 1. Change this file, then "exec addons/NeoTF/ntf_cvars.cfg" from the // server console. (This will make the change permanent). // // 2. Type something like "ntf_feature_spychat 0" in the server console. // The change will be temporary, stay in effect this file is exec'd again // (e.g. mapchange, server reset, etc) // // 3. Type something like "rcon ntf_feature_spychat 0" in your console // while playing the game. Temporary change just like #2. // // 4. Use the Admin cvar tool (see ntf_admin_commands.txt). // Note: This tool only changes certain NeoTF-ONLY cvars. //-----------------------------------------------------------------------
//------------------------- Features ---------------------------------- // // should spies overhear teamchat? ntf_feature_spychat 1
// scout radar ntf_feature_radar 1
// sniper flash grenades ntf_feature_flashgren 1
// disable player individual scores to encourage teamplay ntf_feature_noplayerscores 0
// sentry-gun cameras ntf_feature_sgcamera 1
// sniper laser-guided rockets? ntf_feature_laserrocket 1
// sniper antimissile ntf_feature_antimissile 1
// developer mode - mainly used for debugging // // If you're having trouble with admin commands not authorizing, // try setting this to "2" and taking a look at your log files. // (Look for the string "AUTH"). // ntf_feature_devmode 0
// Allow players to substitute the following in global/teamchat: // %c and the player's current class, // %l and the player's current location, // %p and the current location the player's crosshair's is pointing at. // e.g "say_team my current class is %c" // (this works like TFC's %a , %h and %i in chat) ntf_feature_location 1
// medic dispenser upgrade ntf_feature_meddisp 1
// spy airstrike ntf_feature_airstrike 1
// allow spy invisibility sharing ntf_feature_share_spy 0
// allow hwguy armor sharing ntf_feature_share_hwguy 0
// allow helix-trails on RPG/IC rockets or railgun projectiles. ntf_feature_funkytrails 0
// "exclusive" features - many things are tied to this, // just leave this on, mmkay? ntf_feature_exclusive 1
// should flash grenades blind teammates? ntf_flashgren_hurt_team 0
// demoman landmines ntf_feature_landmine 1
// demoman sensormines ntf_feature_sensormines 1
// medic anti-grenade pods ntf_feature_antigren 1
// pyro jetpack ntf_feature_jetpack 1
// allow scout teledisks? ntf_feature_teledisk 1
// aquaspy (spies won't drown) ntf_feature_aquaspy 0
// Pyro Freezethrower ntf_feature_freezethrower 1
// Statusbar - should NeoTF send messages to the TFC statusbar? ntf_feature_statusbar 1
// Scout Ring of Shadows powerup ntf_feature_shadowring 1
// Engineer's Bounce Pad ntf_feature_bouncepad 1
// Soldiers SAM Launcher ntf_feature_samlauncher 1
// Spy Hoverboard ntf_feature_hoverboard 1
// Medic's Snarks ntf_feature_snarks 1
// HWGuy team Mortar ntf_feature_mortar 1
// Should spies undisguise if they cap MG's // or launch airstrikes while disguised? ntf_feature_undisguise 0
// Demoman Saberdisc ntf_feature_saberdisc 1
// Sniper Beam Ladder // NB: disable this if you want maps with trigger_gravity to function // properly. ntf_feature_beamladder 1
// Auto-disable beamladder for trigger_gravity maps? // // If this is set to 1, the beamladder will be automatically disabled // if a map with a trigger_gravity entity is loaded. // // If you use this setting, you should be using option #1 (at the top of // this file) so that the beamladder gets re-enabled on the next map. ntf_beamladder_autodisable 0
// Can Clients use the Server Date and Map Timeleft commands? ntf_feature_voxtime 1
// Soldier Tripmines // ntf_feature_tripmine 1
// HWGuy AirPod ntf_feature_airpod 1
// Enable FreezeThrower and SaberDisc HUD Target system? ntf_feature_hudtarget 1
//-----------------------------------------------------------------------
//---------------------------- Multiguns -------------------------------- // MULTIGUNS //
// allow multiguns? ntf_feature_multigun 1
// pyro flamegun upgrade ntf_feature_flamegun 1
// spy tesla coil upgrade ntf_feature_teslacoil 1
// demo grenade launcher upgrade ntf_feature_grenlaunch 1
// soldier rocket launcher upgrade ntf_feature_rocklaunch 1
// sniper laser-guided rocket launcher upgrade ntf_feature_lrlaunch 1
// hwguy crowbar mg upgrade ntf_feature_crowbarmg 1
// Scout Displacer MG upgrade ntf_feature_displacer 1
// Medic BioCannon MG ntf_feature_biocannon 1
// allow MGs to be captured by enemies? ntf_capture_mg 1
//-----------------------------------------------------------------------
//--------------------------- Maximums ---------------------------------- // Maximum settings // // If you screw with these, you'll most likely unbalance // the game.
// max # of soldier remotes per life ( 1 - 255 min/max) ntf_max_remotes 20
// apache ammo ,rocket consumes 1 ammo, // bomb/Hellfire consumes 2 ammo. ( 1 - 255 min/max) ntf_apache_ammo 9
// max # of mg's an engineer can build // NOTE: maximum is capped at 10 per engineer. ntf_max_multiguns 10
// max # of antimissiles a sniper can build ( 1 - 25 min/max) ntf_max_antimissile 2
// max # of active landmines a demo can // deploy at one time ( 1 - 50 min/max) ntf_max_landmines 6
// max # of active sensormines a demo can // deploy at one time ( 1 - 50 min/max) ntf_max_sensormines 6
// max # of llama cages an admin can build ntf_max_cages 2
// Time delay (in seconds) between airstrikes // for entire team ( 1 - 3600 seconds min/max) ntf_airstrike_interval 5
// max flashgren ammo ( 0- 4 min/max) ntf_flashgren_ammo 4
// Pyro Freezethrower ammo per life ( 1- 255 min/max) ntf_max_cryogen 5
// max # of Teleports (charges) per // Scout Teleport Disk ( 1 - 50 min/max) ntf_disk_charges 5
// max # of snarks a Medic can spawn per // life ( 1 - 10 min/max ) ntf_max_snarks 10
// max # of Saberdisc Throws per life? ( 5- 30 min/max) ntf_saberdisc_charge 20
// max # of active Tripmines a Soldier // can deploy at one time ( 1- 5 min/max) ntf_max_tripmines 12 //-----------------------------------------------------------------------
//--------------------- Armor Requirements ----------------------------- // Armor requirements // Note: there is a forced minimum of 5 armor points.
// armor required to build MG (5-50 min/max) ntf_mg_armor 25
// armor required to build landmine (5-100 min/max) ntf_landmine_armor 13
// armor required to build llama cage ntf_cage_armor 5
// armor required to build anti-gren pod (5-100 min/max) ntf_antigren_armor 25
// armor required to build antimissile (5-50 min/max) ntf_antimissile_armor 13
// armor required to build sensormine (5-100 min/max) ntf_sensormine_armor 13
// armor required per jetpack use (5-50 forced min/max) ntf_jetpack_armor 10
// armor required to build bounce pad (5-50 min/max) ntf_bouncepad_armor 25
// armor required to use bounce pad (5-50 min/max) ntf_usebounce_armor 5
// armor required to build SAM Launcher (5-150 min/max) ntf_samlauncher_armor 25
// armor required to deploy Hoverboard (5-75 min/max) ntf_hoverboard_armor 5
// armor drain per second while using Hoverboard. (1-10 min/max) ntf_hoverboard_armordrain 3
// armor required to spawn a Snark (5-100 min/max) ntf_snark_armor 10
// armor required to build a Mortar (5-300 min/max) ntf_mortar_armor 25
// armor required to build a Beam Ladder (5-50 min/max) ntf_beamladder_armor 25
// armor required to spawn an AirPod (5-100 min/max) ntf_airpod_armor 25
// armor required to build Tripmine (25-150 min/max) ntf_tripmine_armor 25 //-----------------------------------------------------------------------
//-------------------------- Miscellaneous ------------------------------ // Miscellaneous // // default auth level -- will apply to ALL players // (see ntf_users.ini for auth levels) ntf_auth_default 0
// use old soldier remotes? // 0 = use new remotes = apache/osprey // 1 = use old remotes = guided missile ntf_old_remotes 0
// should teledisks malfunction? ntf_disk_malfunction 1
// should telportations telefrag nearby enemies? ntf_disk_telefrag 1
// we suggest you don't mess with antigren_destroys variables as to // keep things balanced.. // antigren destroys some NeoTF general stuff? // (antigren/antimissile pods, Teleport disks or anti-missile missiles) ntf_ag_destroys_ng 0
// antigren destroys IC/RPG/laser rockets or airstrike missiles? ntf_ag_destroys_missile 1
// antigren destroys misc demoman items (detpack, mines, gl grenades etc) ntf_ag_destroys_misc 1
// Ring of Shadows (RoS) powerup duration (15-25 seconds min/max ) ntf_shadowring_time 20
// Kill RoS powerup if scout picks up flag? ntf_shadowring_noflag 1
// Maximum speed of player on Hoverboard (range 240- 400 min/max) ntf_hoverboard_speed 300
// Time interval between launching a Mortar strike. (minimum is forced to 1 sec) ntf_mortar_interval 3
// Saberdisc range. ( 512- 1024 min/max distance) ntf_saberdisc_range 768
// Server Date and Map Timeleft // query interval (range 30- 300 seconds min/max) ntf_vox_interval 60
// Help type // 0 = MOTD-style only // 1 = console output only // 2 = both MOTD and console (default) ntf_helptype 2
// Enable NeoTF admin cameras and the admin cvar tool? ntf_feature_admintools 1
// version number - for informational purposes - you can't change this // cvar but you can query it ntf_version
//-----------------------------------------------------------------------
//----------Llamacage Functions (Authorized users only)------- // These CVARS affect how Llamas are treated once you cage them. // // NOTE: These functions will only last as long as the llamacage being // used still exists. There is a limit of 3 llamafied players per cage, // and attampt to add more Llama's to a filled cage will result in the // un-llamafication of the current occupants in order to free up the cage. //
// Keep Llamas in cage or let them roam free if they // are killed or suicide. ( 0 or 1 ) On by default. ntf_cage_recage 1
// Make LLamas suicide if they use any NeoTF // commands or some TFC commands. ( 0 or 1 ) ntf_cage_cmdkill 0
// Concussion torture ( Range 0-255 ) // 0 = off // 255 = maximum concussion effect ntf_cage_torture1 0
// Screw with their FOV ( 0 or 1 ) ntf_cage_torture2 0
// Make them kill themselves with bombs, this will show // up as a llamacage_parole. ( 0 or 1 ) ntf_cage_torture3 0
// Play llama sounds if neotf_llama has been used on player? ntf_llamasounds 1
//-----------------------------------------------------------------------
//------------------------ Mapchange CVARs ------------------------------ // These CVARs, if changed, will only be detected on a map change //
// custom models for tesla and rocket launcher (suggest you leave on) ntf_feature_custommodels 1
// glyphs - enabling this will most likely cause a server crash // on the map 'warpath' ntf_feature_glyphs 0
// allow "admin" features - turning this on will most likely cause // warpath to crash // // enables/disables the following: // llama cages 2-4 ntf_feature_admin 0
// Enable/disable NeoTF // Set this to 1 to disable ALL NeoTF features. // Useful if you want to switch your server to vanilla TFC for match play. // (The only feature that will still function is ntf_feature_noplayerscores). // ntf_disabled 0
//-----------------------------------------------------------------------
Date de création : 10/12/2005 @ 14:36
Dernière modification : 09/05/2006 @ 13:57
Catégorie : 3- Cvars des addons
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