jcmick

http://jcmick.free.fr/

Flipside (3- Cvars des addons)

//ThE FLiP SIDe of TFC CFG

//These cvars controll a number of in-game features
//Set them to one (1) to enable them, or zero (0) to disable them

//+special2 commands
fs_feature_classspecs 1

//Controlls most spoken commands
fs_feature_exclusive 1     

//Noclip, godmode, and teleport
fs_feature_adminfun 1

//Lightshow commands
fs_feature_lightshow 1          

//Entity moving and editing commands
fs_feature_entmove 1     

//The !help system
fs_feature_texthelp 1     

//Controls admin's abilities to run client sounds, as well as the fs_sounds.txt responses
fs_feature_sounds 1     

//Enables gren3 and allows the e_killer to kill clients
fs_feature_adminweap 1

//Csay stuff
fs_feature_csay 1

//Gagging and namelocking
fs_feature_retribution 1

//Enables class specific weapons
fs_feature_classweap 1     

//Enables the entity gun and e_killer
fs_feature_entgun     1

//Enables the credit system (credits will be stored anyway, but nothing can be purchased)
fs_feature_points 1     

//The following CVARS controll the number of points something costs to purchase

//Buy grenades
fs_points_grenades 15

//Buy ammo
fs_points_ammo 10          

//Buy health
fs_points_health 15

//buy a trail
fs_points_trail 10    

//How much damage the HW explosion does
fs_hwnuke_dmg 777


//How man anti-grens can one sniper have?
fs_antigren_amt 1

//How much armor does it cost to make an anti-gren?
//fs_antigren_armor 50
fs_antigren_armor 15

//How much damage does a remote do?
fs_remote_dmg 125

//How many remotes does the soldier get?
//Keep in mind that one minute after a rocket is used it will be replaced
//Unless they've fired another rocket and restarted the minutes
//Once the clock reaches 0 again, the soldier has this many remotes
//fs_remote_count 3
fs_remote_count 50          

//How many flares can a soldier have?
//fs_flare_count 3
fs_flare_count 50

//How much does it cost to build one?
fs_flare_armor 25

//Shows "ThE FLiP SiDe" or "NeoTF (FS)" as gamename if enabled
fs_game_display 1          

//These change the model used for packs.
fs_pack_model "models/w_weaponbox.mdl"
fs_pack_submodel 0
fs_pack_seq     0
fs_pack_skin 0
          

//The model the player using the entgun sees
fs_entgun_view "models/v_egon.mdl"

//The model other players see
fs_entgun_player "models/p_egon.mdl"

//The runtime sound of the entgun
fs_entgun_run "weapons/egon_run3.wav"

//The stopping sound of the entgun
fs_entgun_winddown "weapons/egon_off1.wav"

//The name used by some reply functions in FS
fs_hostname     "FS"

//Its loaded
echo "[FS] FS.CFG Loaded"