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//ThE FLiP SIDe of TFC CFG
//These cvars controll a number of in-game features
//Set them to one (1) to enable them, or zero (0) to disable them
//+special2 commands
fs_feature_classspecs 1
//Controlls most spoken commands
fs_feature_exclusive 1
//Noclip, godmode, and teleport
fs_feature_adminfun 1
//Lightshow commands
fs_feature_lightshow 1
//Entity moving and editing commands
fs_feature_entmove 1
//The !help system
fs_feature_texthelp 1
//Controls admin's abilities to run client sounds, as well as the fs_sounds.txt responses
fs_feature_sounds 1
//Enables gren3 and allows the e_killer to kill clients
fs_feature_adminweap 1
//Csay stuff
fs_feature_csay 1
//Gagging and namelocking
fs_feature_retribution 1
//Enables class specific weapons
fs_feature_classweap 1
//Enables the entity gun and e_killer
fs_feature_entgun 1
//Enables the credit system (credits will be stored anyway, but nothing can be purchased)
fs_feature_points 1
//The following CVARS controll the number of points something costs to purchase
//Buy grenades
fs_points_grenades 15
//Buy ammo
fs_points_ammo 10
//Buy health
fs_points_health 15
//buy a trail
fs_points_trail 10
//How much damage the HW explosion does
fs_hwnuke_dmg 777
//How man anti-grens can one sniper have?
fs_antigren_amt 1
//How much armor does it cost to make an anti-gren?
//fs_antigren_armor 50
fs_antigren_armor 15
//How much damage does a remote do?
fs_remote_dmg 125
//How many remotes does the soldier get?
//Keep in mind that one minute after a rocket is used it will be replaced
//Unless they've fired another rocket and restarted the minutes
//Once the clock reaches 0 again, the soldier has this many remotes
//fs_remote_count 3
fs_remote_count 50
//How many flares can a soldier have?
//fs_flare_count 3
fs_flare_count 50
//How much does it cost to build one?
fs_flare_armor 25
//Shows "ThE FLiP SiDe" or "NeoTF (FS)" as gamename if enabled
fs_game_display 1
//These change the model used for packs.
fs_pack_model "models/w_weaponbox.mdl"
fs_pack_submodel 0
fs_pack_seq 0
fs_pack_skin 0
//The model the player using the entgun sees
fs_entgun_view "models/v_egon.mdl"
//The model other players see
fs_entgun_player "models/p_egon.mdl"
//The runtime sound of the entgun
fs_entgun_run "weapons/egon_run3.wav"
//The stopping sound of the entgun
fs_entgun_winddown "weapons/egon_off1.wav"
//The name used by some reply functions in FS
fs_hostname "FS"
//Its loaded
echo "[FS] FS.CFG Loaded"