jcmick

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Neotf (3- Cvars des addons)

//---------------------------- Notes ------------------------------------
//
// NeoTF CVARs - *note* ALL CVARS ARE SERVER-SIDE ONLY!

// All CVARs with their defaults are listed.

// To make sure these settings are loaded, you have two options:
//
// 1. Put "exec addons/NeoTF/ntf_cvars.cfg" in your server.cfg
// (or listenserver.cfg for listen servers.)
// This will load the file on every map change.
//
// 2. Put "exec addons/NeoTF/ntf_cvars.cfg" in your autoexec.cfg
// This will load the file on server startup only.
//
// If you don't do #1 or #2, this file will not be loaded!
//

// If you want to change any of these settings on a running server, there are
// several ways:
//
// 1. Change this file, then "exec addons/NeoTF/ntf_cvars.cfg" from the
// server console. (This will make the change permanent).
//
// 2. Type something like "ntf_feature_spychat 0" in the server console.
// The change will be temporary, stay in effect this file is exec'd again
// (e.g. mapchange, server reset, etc)
//
// 3. Type something like "rcon ntf_feature_spychat 0" in your console
// while playing the game. Temporary change just like #2.
//
// 4. Use the Admin cvar tool (see ntf_admin_commands.txt).
// Note: This tool only changes certain NeoTF-ONLY cvars.
//-----------------------------------------------------------------------


//------------------------- Features ----------------------------------
//
// should spies overhear teamchat?
ntf_feature_spychat 1

// scout radar
ntf_feature_radar 1

// sniper flash grenades
ntf_feature_flashgren 1

// disable player individual scores to encourage teamplay
ntf_feature_noplayerscores 0

// sentry-gun cameras
ntf_feature_sgcamera 1

// sniper laser-guided rockets?
ntf_feature_laserrocket 1

// sniper antimissile
ntf_feature_antimissile 1

// developer mode - mainly used for debugging
//
// If you're having trouble with admin commands not authorizing,
// try setting this to "2" and taking a look at your log files.
// (Look for the string "AUTH").
//
ntf_feature_devmode 0

// Allow players to substitute the following in global/teamchat:
// %c and the player's current class,
// %l and the player's current location,
// %p and the current location the player's crosshair's is pointing at.
// e.g "say_team my current class is %c"
// (this works like TFC's %a , %h and %i in chat)
ntf_feature_location 1

// medic dispenser upgrade
ntf_feature_meddisp 1

// spy airstrike
ntf_feature_airstrike 1

// allow spy invisibility sharing
ntf_feature_share_spy 0

// allow hwguy armor sharing
ntf_feature_share_hwguy 0

// allow helix-trails on RPG/IC rockets or railgun projectiles.
ntf_feature_funkytrails 0

// "exclusive" features - many things are tied to this,
// just leave this on, mmkay?
ntf_feature_exclusive 1

// should flash grenades blind teammates?
ntf_flashgren_hurt_team 0

// demoman landmines
ntf_feature_landmine 1

// demoman sensormines
ntf_feature_sensormines 1

// medic anti-grenade pods
ntf_feature_antigren 1

// pyro jetpack
ntf_feature_jetpack 1

// allow scout teledisks?
ntf_feature_teledisk 1

// aquaspy (spies won't drown)
ntf_feature_aquaspy 0

// Pyro Freezethrower
ntf_feature_freezethrower 1

// Statusbar - should NeoTF send messages to the TFC statusbar?
ntf_feature_statusbar 1

// Scout Ring of Shadows powerup
ntf_feature_shadowring 1

// Engineer's Bounce Pad
ntf_feature_bouncepad 1

// Soldiers SAM Launcher
ntf_feature_samlauncher 1

// Spy Hoverboard
ntf_feature_hoverboard 1

// Medic's Snarks
ntf_feature_snarks 1

// HWGuy team Mortar
ntf_feature_mortar 1

// Should spies undisguise if they cap MG's
// or launch airstrikes while disguised?
ntf_feature_undisguise 0

// Demoman Saberdisc
ntf_feature_saberdisc 1

// Sniper Beam Ladder
// NB: disable this if you want maps with trigger_gravity to function
// properly.
ntf_feature_beamladder 1

// Auto-disable beamladder for trigger_gravity maps?
//
// If this is set to 1, the beamladder will be automatically disabled
// if a map with a trigger_gravity entity is loaded.
//
// If you use this setting, you should be using option #1 (at the top of
// this file) so that the beamladder gets re-enabled on the next map.
ntf_beamladder_autodisable 0

// Can Clients use the Server Date and Map Timeleft commands?
ntf_feature_voxtime 1

// Soldier Tripmines
// ntf_feature_tripmine 1

// HWGuy AirPod
ntf_feature_airpod 1

// Enable FreezeThrower and SaberDisc HUD Target system?
ntf_feature_hudtarget 1

//-----------------------------------------------------------------------


//---------------------------- Multiguns --------------------------------
// MULTIGUNS
//

// allow multiguns?
ntf_feature_multigun 1

// pyro flamegun upgrade
ntf_feature_flamegun 1

// spy tesla coil upgrade
ntf_feature_teslacoil 1

// demo grenade launcher upgrade
ntf_feature_grenlaunch 1

// soldier rocket launcher upgrade
ntf_feature_rocklaunch 1

// sniper laser-guided rocket launcher upgrade
ntf_feature_lrlaunch 1

// hwguy crowbar mg upgrade
ntf_feature_crowbarmg 1

// Scout Displacer MG upgrade
ntf_feature_displacer 1

// Medic BioCannon MG
ntf_feature_biocannon 1

// allow MGs to be captured by enemies?
ntf_capture_mg 1

//-----------------------------------------------------------------------


//--------------------------- Maximums ----------------------------------
// Maximum settings
//
// If you screw with these, you'll most likely unbalance
// the game.

// max # of soldier remotes per life ( 1 - 255 min/max)
ntf_max_remotes 20

// apache ammo ,rocket consumes 1 ammo,
// bomb/Hellfire consumes 2 ammo. ( 1 - 255 min/max)
ntf_apache_ammo 9

// max # of mg's an engineer can build
// NOTE: maximum is capped at 10 per engineer.
ntf_max_multiguns 10

// max # of antimissiles a sniper can build ( 1 - 25 min/max)
ntf_max_antimissile 2

// max # of active landmines a demo can
// deploy at one time ( 1 - 50 min/max)
ntf_max_landmines 6

// max # of active sensormines a demo can
// deploy at one time ( 1 - 50 min/max)
ntf_max_sensormines 6

// max # of llama cages an admin can build
ntf_max_cages 2

// Time delay (in seconds) between airstrikes
// for entire team ( 1 - 3600 seconds min/max)
ntf_airstrike_interval 5

// max flashgren ammo ( 0- 4 min/max)
ntf_flashgren_ammo 4

// Pyro Freezethrower ammo per life ( 1- 255 min/max)
ntf_max_cryogen 5

// max # of Teleports (charges) per
// Scout Teleport Disk ( 1 - 50 min/max)
ntf_disk_charges 5

// max # of snarks a Medic can spawn per
// life ( 1 - 10 min/max )
ntf_max_snarks 10

// max # of Saberdisc Throws per life? ( 5- 30 min/max)
ntf_saberdisc_charge 20

// max # of active Tripmines a Soldier
// can deploy at one time ( 1- 5 min/max)
ntf_max_tripmines 12
//-----------------------------------------------------------------------


//--------------------- Armor Requirements -----------------------------
// Armor requirements
// Note: there is a forced minimum of 5 armor points.

// armor required to build MG (5-50 min/max)
ntf_mg_armor 25

// armor required to build landmine (5-100 min/max)
ntf_landmine_armor 13

// armor required to build llama cage
ntf_cage_armor 5

// armor required to build anti-gren pod (5-100 min/max)
ntf_antigren_armor 25

// armor required to build antimissile (5-50 min/max)
ntf_antimissile_armor 13

// armor required to build sensormine (5-100 min/max)
ntf_sensormine_armor 13

// armor required per jetpack use (5-50 forced min/max)
ntf_jetpack_armor 10

// armor required to build bounce pad (5-50 min/max)
ntf_bouncepad_armor 25

// armor required to use bounce pad (5-50 min/max)
ntf_usebounce_armor 5

// armor required to build SAM Launcher (5-150 min/max)
ntf_samlauncher_armor 25

// armor required to deploy Hoverboard (5-75 min/max)
ntf_hoverboard_armor 5

// armor drain per second while using Hoverboard. (1-10 min/max)
ntf_hoverboard_armordrain 3

// armor required to spawn a Snark (5-100 min/max)
ntf_snark_armor 10

// armor required to build a Mortar (5-300 min/max)
ntf_mortar_armor 25

// armor required to build a Beam Ladder (5-50 min/max)
ntf_beamladder_armor 25

// armor required to spawn an AirPod (5-100 min/max)
ntf_airpod_armor 25

// armor required to build Tripmine (25-150 min/max)
ntf_tripmine_armor 25
//-----------------------------------------------------------------------


//-------------------------- Miscellaneous ------------------------------
// Miscellaneous
//
// default auth level -- will apply to ALL players
// (see ntf_users.ini for auth levels)
ntf_auth_default 0

// use old soldier remotes?
// 0 = use new remotes = apache/osprey
// 1 = use old remotes = guided missile
ntf_old_remotes 0

// should teledisks malfunction?
ntf_disk_malfunction 1

// should telportations telefrag nearby enemies?
ntf_disk_telefrag 1

// we suggest you don't mess with antigren_destroys variables as to
// keep things balanced..
// antigren destroys some NeoTF general stuff?
// (antigren/antimissile pods, Teleport disks or anti-missile missiles)
ntf_ag_destroys_ng 0

// antigren destroys IC/RPG/laser rockets or airstrike missiles?
ntf_ag_destroys_missile 1

// antigren destroys misc demoman items (detpack, mines, gl grenades etc)
ntf_ag_destroys_misc 1

// Ring of Shadows (RoS) powerup duration (15-25 seconds min/max )
ntf_shadowring_time 20

// Kill RoS powerup if scout picks up flag?
ntf_shadowring_noflag 1

// Maximum speed of player on Hoverboard (range 240- 400 min/max)
ntf_hoverboard_speed 300

// Time interval between launching a Mortar strike. (minimum is forced to 1 sec)
ntf_mortar_interval 3

// Saberdisc range. ( 512- 1024 min/max distance)
ntf_saberdisc_range 768

// Server Date and Map Timeleft
// query interval (range 30- 300 seconds min/max)
ntf_vox_interval 60

// Help type
// 0 = MOTD-style only
// 1 = console output only
// 2 = both MOTD and console (default)
ntf_helptype 2

// Enable NeoTF admin cameras and the admin cvar tool?
ntf_feature_admintools 1

// version number - for informational purposes - you can't change this
// cvar but you can query it
ntf_version


//-----------------------------------------------------------------------

//----------Llamacage Functions (Authorized users only)-------
// These CVARS affect how Llamas are treated once you cage them.
//
// NOTE: These functions will only last as long as the llamacage being
// used still exists. There is a limit of 3 llamafied players per cage,
// and attampt to add more Llama's to a filled cage will result in the
// un-llamafication of the current occupants in order to free up the cage.
//

// Keep Llamas in cage or let them roam free if they
// are killed or suicide. ( 0 or 1 ) On by default.
ntf_cage_recage 1

// Make LLamas suicide if they use any NeoTF
// commands or some TFC commands. ( 0 or 1 )
ntf_cage_cmdkill 0

// Concussion torture ( Range 0-255 )
// 0 = off
// 255 = maximum concussion effect
ntf_cage_torture1 0

// Screw with their FOV ( 0 or 1 )
ntf_cage_torture2 0

// Make them kill themselves with bombs, this will show
// up as a llamacage_parole. ( 0 or 1 )
ntf_cage_torture3 0

// Play llama sounds if neotf_llama has been used on player?
ntf_llamasounds 1

//-----------------------------------------------------------------------



//------------------------ Mapchange CVARs ------------------------------
// These CVARs, if changed, will only be detected on a map change
//

// custom models for tesla and rocket launcher (suggest you leave on)
ntf_feature_custommodels 1

// glyphs - enabling this will most likely cause a server crash
// on the map 'warpath'
ntf_feature_glyphs 0

// allow "admin" features - turning this on will most likely cause
// warpath to crash
//
// enables/disables the following:
//     llama cages 2-4
ntf_feature_admin 0

// Enable/disable NeoTF
// Set this to 1 to disable ALL NeoTF features.
// Useful if you want to switch your server to vanilla TFC for match play.
// (The only feature that will still function is ntf_feature_noplayerscores).
//
ntf_disabled 0

//-----------------------------------------------------------------------